CROWDED WORLD
this is my world, full of my friends, of my games and video I like!!! Enjoy this journey in a crowded world!!!
The Complete Saga (Episodes I-VI)
Red Harvest by Joe Schreiber
D&D extreme combo!

Star Wars: Lost Tribe of the Sith #4

Twenty-five years ago the survivors of the marooned Sith ship Omen bloodlessly conquered the native population of the remote planet Kesh, installing themselves as overlords and transforming the primitive Keshiri civilization into a new Sith society. Letting nothing stand in his way—including his own brother’s life—Omen commander-turned-Grand Lord Yaru Korsin has ruled unopposed ever since. But now his days, and those of the ruthless Sith order on Kesh, may be numbered.Revolt—and revenge—have been brewing in the hearts of the two women closest to Korsin. One is Adari Vaal, the once-outcast Keshiri who rescued the stranded Sith, aided their domination of Kesh, and now leads the secret resistance against them. The other is Seelah, wife of Korsin, widow of his murdered brother, and mastermind of the plot to assassinate the Grand Lord and seize power. But have the comforts of a king and his own arrogance blunted Korsin’s cunning Sith instincts? Or is he ready to deal swiftly and mercilessly with treachery from any quarter? Enemies themselves, Adari and Seelah are unaware of each other’s destiny-altering gambits. They only know that there can be no turning back—and no escaping the consequences if they fail.
After three mediocre attempts, Jackson finally delivers a decent story in this ongoing series. Savior is the first of the 4 Lost Tribe of the Sith short stories that engaged me as a reader. For the first time since I started this series, I actually want to know where it is going. It's clear Jackson does indeed have a story to tell, even though I still question if I care enough to wait for that story to be told. I am hopeful and optimistic that the rest of the series will live up to the initial hype and take us to that galaxy far, far away. Not great by any stretch of the imagination. But finally a start.
Dead Gods
Dead Gods is an incredible adventure for the Planescape setting. The main adventure brings the characters into the plot slowly, but soon involves them in a epic storyline. The adventure develops slowly, and is done in segments, so that the DM can run other adventures in between. There is also a second adventure included in Dead Gods that is also broken into segments. The DM can intertwine these two for a really good storyline that should last many gaming sessions. Additionally, the adventure can be used as a follow-up to the product "The Great Modron March" for extra intrigue. It is a solid product with a good plot.
The Great Modron March

The Great Modron March is a well written set of adventures. The Modrons from Mechanus have started their march around the Outer Planes early, and this is used as the backdrop for several separate and distinct adventures. A few of the adventures are typical "defeat the evil guys" scenarios from other anthologies, but the Modron March allows for a new twist to them and also serves as the basis for some truly original ideas. The adventures are meant to be played in order, so they start with low-level adventures and build up to harder ones. Also, since it is an anthology, the DM can feel free to leave run other adventures between the scenarios without disrupting the plot. This is a must-have for any Planescape campaign, and can be used as the lead-in for another module, "Dead Gods."
Curb Your Enthusiasm, season 7
Clearly, these two are the Lennon and McCartney of comedy.
Having said that, Lar reuses many many bits from earlier Curb seasons in season seven, whether as self-conscious homage/parody or sheer ennui is hard to say. Sometimes it works and sometimes it's flat, but then again the improv nature of this show means stale Curb is like fresh most any other comedy show. I did like him as a single guy here; more interaction with more people makes for more new jokes. When Cheryl comes back it's nice but Larry just isn't as funny with her around.
The early episodes here are good but the last few are much better, though all have their moments and even at its worst Curb is twice as funny as most other shows out there today. The Black Swan is a highlight, and it's nice in each episode to see Larry being ever more honest about himself, his tipping habits, his all-too-logical curmudgeonly ways, and even pushing the envelope with the rash thing. Most episodes still wrap up each disparate thread nicely, a la Seinfeld.
And the last episode is the real winner, as we get to see how Larry's life and the twin fictional lives of this LD and the Seinfeld universe intertwine. The self-referential Escheresque quality of the Curb Larry staging a Seinfeld reunion to get back his ex (who really did flee like Madoff with his money in real life), and how it all plays out with everyone acting not as themselves but LD's conception of them, is a mindgame of the highest order and quite brilliant in many ways, particularly the shot of LD and Cheryl watching George and his ex on tv. One can only marvel at how weird it must be to be Larry David, a malcontent billionaire comic that everyone loves for playing himself, but not quite, on tv.
It's not as good as the first few seasons of Curb, but when it's good it's great, and once again Larry David delivers the goods in that twisted way that only he can. We're gonna miss this guy when he's gone (word is he's got Groat's), so let's enjoy him while he's here.
The Yuuzhan Vong war

All Star wars !

Caprica
The Caprica pilot takes place 58 years before the Battlestar Galactica miniseries. It follows the lives of two families, the Graystones and the Adamas (the family of William Adama). A startling development occurs by the end of the pilot — the creation of the first cybernetic life-form node or "Cylon".
The Graystone family includes the father Daniel and mother Amanda, a computer scientist and surgeon respectively. When their daughter Zoe dies due to the religious fanaticism of her boyfriend, Ben Stark, her father manages to resurrect her — after a fashion. Already having acquired a digital clone of her personality developed by Zoe herself, he uses stolen technology to create a robotic version of his daughter, the first step towards creating the Cylon race.
The same terrorist attack claims the lives of Joseph Adama's wife Shannon and daughter Tamara. Together with Daniel Graystone he initially works on bringing back their children, but is appalled at his partner's methods and ethics. However, as a result of this tragedy, he grows closer to his eleven-year old son William.
Drew... I'm in love!

Oldies SW photos!





KOTOR [Knights Of The Old Republic]

Agents of Atlas

Three days with Sara!!!




It was great my little sis'! It was of this moments, so rare, those I keep in my heart, those who make me smile!
Happy travel in the US savage lands!!!
Watchmen
INVADERS !!!
This is the return of... I hope not the flagged one but of the Invaders!!! First superhuman team with the submariner, the original human torch, bucky and some others! They was active during the WW2, so... In which time they operate now??? Mystery!!! The project is called "Avengers/Invaders," a twelve-issue limited-series, the project is the brainchild of Dynamite Entertainment owner Nick Barrucci and has been in development for over three years.
Masters of the universe
Coraline trailer
An island with statues!!!





KIM



RAGNAROK REBIRTHING

This is my Planar War band!!!

The wow!!!

ASHENAH

The Order of Planes militant (aka: The Children of Heaven, the Brethren, the Faithful)

The Brethren are an old and venerable sect. Close to two-thousand years ago, the son of a solar archon, who had journeyed the planes spreading the word of lawful goodness, appointed one man to be the leader of his righteous cause when he was gone. This chosen man's name was Pitre Prefectii. Under him, the followers of the solar's son united and formed the sect known as the Brethren. They unanimously recognised Pitre as their leader, as he had been the chosen one, and they gave him the title Chosen.
For the first couple of centuries, the Brethren were acknowledged as little more than a cult. Occasionally, a Brother would leave the safety of Mount Celestia to spread the word of The One. Unfortunately, these messengers were little more then annoying preachers in the Upper Planes, dissenters in the Lawful Planes, and breakfast in the Lower Planes. It wasn't until the Brethren were acknowledged by the archons of Mount Celestia as a sect that the tiny group was able to establish itself as a planar power.
Following their formal recognition by the archons, the Brethren underwent a period of magnificent rebirth, in which they reorganised their ranks, established strongholds and updated their doctrine. During a five-year convention, called the Reformative Council, the Brethren established titles, ranks and laws by which the sect would function by. The leader of the Brethren, it was decided, would be voted into office via a blind ballot, following a series of verbal, mental and physical tests. This leader would be called a Prefect, in reverence of the first sect leader, Pitre Prefectii. In a remarkable leap of faith, the archons assigned one of their own to be the advisor to this Prefect, and by doing so the alliance between the Brethren and the natives of Mount Celestia was formed.
During the Council, policies were formed regarding the sect philosophy. Some of the Brethren wanted to update the ideals of the sect, shifting the focus from the Chosen One to the overall spread of good. The more conservative Brethren argued that, had it not been for the Chosen One, the sect would never have come into existence in the first place, and therefore the ideology of the Brethren should stay focused around the Chosen One's teachings. A long debate ensued, in which it was finally decided that the Chosen One's teachings would be the basic tenets of the Brethren's philosophy, but that the Brethren would not continue to base itself around the Chosen One.
After the Reformative Council, the Brethren (who still had not adopted the name we know them by now) experienced another period of rebirth, in which membership expanded geometrically. Residents of the gate-towns that linked Mount Celestia to the Outlands joined in large numbers. Sometimes entire towns would sign themselves over to the Brethren, and it is these towns that are, even today, the strongholds of the sect. Petitioners of the Mount who had not been worthy enough to become archons signed on en masse.
Then disaster struck. In a surprise attack against the Mount, an army of baatezu laid siege to the first layer of the plane, destroying dozens of towns and numerous Brethren monasteries before they were finally beaten back by the archons. Hundreds of Brethren had been slaughtered in the attack, and this taught the growing sect a powerful lesson: sometimes one must fight for what one believes in.
Another convention was called, this one decidedly shorter then the previous one. Called the Defensive Council, the attendants of this convention decided overwhelmingly that a more militaristic stance must be taken by the Brethren -- in the name of good, of course. Changing their sect's name to the Order of the Planes-Militant, the Council appointed two new titles to the Order's ranks: Marshal and Watchman. Now, the Order would not just preach goodness, but defend the innocent and fight evil where ever it was found.
And so it has been to this day. The Order has gradually grown more and more militaristic over the centuries, but they still maintain their doctrine of conversion. Brethren can be found throughout the Upper Planes of Bytopia and Elysium, preaching the benefits of lawful goodness and structured utopia. And while the preachers and converters of the sect work the Upper Planes for possible members, the Faithful's warriors charge into the Lower Planes and the Outlands, combating evil and defending the weak.
Sect Headquarters
Mount Celestia, the structured utopia, the ordered paradise. Here, among the archons, the Faithful make their home. On the fourth layer of Paradise, known as the Electrum Heaven, the Brethren's headquarters can be found. The First Monastery of the Planes-Militant is a gothic-style complex built atop a rocky plateau just above the clouds. The First Monastery was built to be totally self-sufficient. And it is. The building contains dozens of granaries, hundreds of water reservoirs, innumerable stables and feeding pens for a million animals. There are enough bedrooms for half a million Brethren, enough training rooms for fifty armies, and more then enough kitchens to feed both.
Membership
The Faithful aren't picky about race or gender, but a cutter has to be lawful good. Chaotic and neutral berks can't stand the restricting oaths they have to swear, nor do they like the limiting policies of the Faithful. Evil cutters loath the idea of sacrificing of themselves to help others. So, it's not that the Brethren only allow lawful good members, just berks who aren't lawful good simply don't want to join.
Once someone signs up for the Order, they are subject to a two-week long observation period in which they are monitored by the local Watchman. If the subject is considered "good" enough by the Watchman, he may take an Oath of Fealty to the local Marshal. Once this has occurred, the subject is considered a Lay-Brother or Lay-Sister. From there, through good deeds and outstanding service to the Faithful, the person may be promoted to higher ranks. A great majority of Faithful remain Lay-Persons all their life, however.
At the very pinnacle of the Order is the Prefect, as mentioned previously. The Prefect is generally considered the smartest, strongest and most able leader of the Faithful can provide, and the Brethren base their spiritual and physical strength by the strength of their Prefect. If a Prefect is a dull, weak leader, then the Order must be dull and weak, and needs revitalisation. If a Prefect is charismatic, powerful and intelligent, then the Order is strong. Since the near-beginning of the sect, the Prefect has been attended to by a planetar advisor.
Beneath the Prefect is the Metropolitan, who is the religious leader of the sect. The Metropolitan is responsible for the spiritual well-being of all Faithful, and ensures both loyalty and purity of heart in the Order's members. Throughout the centuries, the Metropolitan's station has varied in importance and prominence. Some Metropolitans have been inquisitors, rooting out "evil" and "corruption" among the Brethren through elaborate trials and tortures. Some Metropolitans have been obscure clerics who stand idly by while fiends corrupt the sect's members. The current Metropolitan is Purity III, a cleric who has made a name for himself as an easily accessible listener and healer.
Equal to the Metropolitan in status is the Keeper of the Seals, who serves as an advisor to the Prefect. It is the Keeper of the Seal's duty to not only counsel the Prefect, but to also monitor His (or Her) Holiness for signs of corruption. The Keeper is typically a very powerful mage, and the current Keeper lives up to that stereotype. Indigo the Stutterer, an extremely potent mage, holds this position.
After the Keeper and Metropolitan are the Marshals, who serve as the generals and high-ranking military leaders of the Brethren. Marshals are responsible for leading forays into the other planes, fighting evil and chaos, and establishing outposts for the Order.
Housewardens are the individual leaders of the Order's outposts. Their duties include defending the Order's strongholds, serving as officers in a Marshal's army, or acting as aides to higher-ranking officials. A Housewarden is typically the highest ranking Brethren in any given stronghold.
Serving the Housewardens are captains and lieutenant, the Watchmen is often given units of Crusaders or Lay-Brethren to lead. A Watchman's duty may include leading a patrol, acting as a captain of the guard at a Brethren stronghold, or serving as bodyguard to a Marshal or Housewarden.
The Crusaders are the footsoldiers of the Order, acting as warriors, scouts, preachers, researchers and the like. A Crusader reports to his assigned Watchman on a regular basis.
Finally, the bottom rung of the Order are the Lay-Brethren, who are ordinary men and women who are responsible for the day-to-day operations of a Brethren outpost. It is the Lay-Brethren who feed the horses, clean the stables, cook the food, and maintain the weaponry and armour of the Order. Although regulated to menial tasks, the Lay-Brethren bear their duties with good cheer and a smile, knowing that all Faithful started out where they did -- even the Prefect herself.
Allies & Enemies
The Faithful get along great with good-aligned groups, such as the Harmonium, and good-aligned races like the aasimon. The Order has a friendly neutrality towards the Fraternity of Order, and tries to ignore the goings-on of the Mercykillers. Although the Faithful do not agree with the tactics of the Red Death, they realise that the faction gets the job done.
The Brethren loath such groups as the Athar, the Bleak Cabal and the Doomguard. They work tirelessly to expose the false beliefs of the first faction, and combat the later two wherever they can be found. The Order's primary foe, however, are the fiends of the Lower Planes, and they consider it their primary goal defeat the evil monsters.
Advantages & Disadvantages
Brethren are always able to seek succour from fellow Brethren. If another member of the Order appears in your doorstep, it is your duty to take him in, feed him, tend to his wounds and help him in any way possible. To turn away a fellow Faithful is dishonourable and evil, and to do so is an excellent way to be removed from the Order.
In return, the Order requests that all members swear oaths of fealty, chastity and poverty, similar to the oaths sworn by paladins. A member of the Order may never disobey a superior, no matter what. Unless the mission assigned to you is obviously evil or chaotic, you must complete it. In the event that an order is in someway evil, a Brethren must report this to his superior's superior. Also, a Faithful may only keep as much jink as he needs to maintain a moderate standard of living, as well as other necessities, such as a horse, armour, weaponry, etc. The rest should be donated to some worthy cause (although preferably to the Order).
















